Showing posts with label cataclysm. Show all posts
Showing posts with label cataclysm. Show all posts

Monday, March 19, 2012

Dual Gathering

I recently read an article at The Consortium that advocated having a dual-gathering (mining/herbalist) character, especially at the start of an expansion.  Since I was already shuffling professions around on my characters, I figured that I'd shift Aeven from being a miner/skinner to a miner/herbalist.  How long could it take, really?  Besides - I'd actually be making some money in the process, which is different from leveling a crafting profession.  So, why not?

Four hours later, she's now at 475 skill in herbalism, and already able to start picking nodes in Cataclysm content.  Running through Hyjal was fun - it seems like she was running into a node (Cinderbloom, Stormvine or Obsidium) once a minute or so, and her bags started to fill up pretty quickly.

If Aeven is going to become my main gathering character, I'm not sure what I'll do with Aretae.  Having him as an herbalist seems redundant, but I'm not sure it's really worth it to train him as a leather worker or a smith.

In any case, I'm pretty sure that for MoP, I'll end up rolling and leveling a female Pandaren monk.  Take a look at that link, there.  She's so FLUFFY!  Ahem.  That's another two primary profession slots to look at - perhaps I'll level skinning/leatherworking on Aelin, and blacksmithing on Aretae?  Hmm.  Decisions, decisions.

Thursday, March 15, 2012

Laenshield the Alchemist

Since Aeth is now an enchanter, I dropped that profession on Laenshield and picked up alchemy.  The total time to level was about the same - a couple of hours a day over 2-3 days for collecting mats, picking up recipes, etc. - but the overall cost was vastly different.  It cost Laenshield less than 3k, total, to level alchemy, and even that's probably on the high side, since I'm still making money off of selling the potions, elixirs, and other items he produced while leveling.

Granted, I spent a couple of hours on Aretae gathering herbs for Laenshield before I started leveling alchemy.  That wasn't really to avoid spending gold on the AH, though.  Truth be told, there were almost no low-level (pre-BC) herbs on the AH at all.  Given that, farming up what I needed was the only real option I had.


Tuesday, March 6, 2012

Aetherna the Enchanter


Enchantress?  Enchantrix?

Whatever - she's dropped Mining, leveled enchanting to 525 over the course of a couple of days, and is now sporting a couple of nice +40 int ring buffs instead of a boring old +120 stam buff.

All for the cost of... (drumroll, please!)

... 17,000g.  Give or take a few coins.

But hey, who's counting?

Note that this was the cost to go from 0 to 525 - my original estimate of what it would take to level enchanting to 525 in Cataclysm assumed that you were starting out at 450 skill already, and was based on market prices from over a year ago.  On my server, the price of hypnotic dust has fallen to about 10% of what it was a year ago, and celestial essences are running at about 75% of what they once were.  That reduces the total cost to go from 450 to 525 from 14,950g to around 5700g.

Yowza.

Now, granted - I was in a hurry, I had the cash, so I was willing to pay more than the lowest possible market price for a lot of mats.  What's the difference between 42g for a BC-era essence and 45g for the same essence?  Well, 3 gold, times 50, times how many times I made that decision... it adds up.  Plus, I spent quite a bit of gold at the end of the process to buy up some heavenly shards to trade for the top-end Cata enchantments.  So let's say that I was paying at least a 15% surcharge for my mats, and knock the total price down to 14,450g.

Still, that means leveling from 0 to 450 cost about 8,750g.

Ouch.

Yeah, it stung a bit.  On the plus side, I've made about 3k selling some of the enchants I used to level on the AH, so that helps knock the total price down a bit.  In real terms - what I actually paid - that means that I'm only out about 14k.  If I had been more careful about buying and stockpiling mats, I probably could have knocked the total cost down to 11k and some change.

But... hey, +80 int on my rings now.

That's only 175g per point of intelligence.

Definitely worth it, right?

Now to start running some dungeons to make use of my new found disenchanting skills... I figure I'll only need to run something like 100 random HoTs to make up the cash I blew on this little diversion.

Sigh...

Friday, February 24, 2012

"Say," you may wonder...

... "What's that crazy 'Azeroth on 20 Silver a Day' guy up to these days?"

Glad you asked!

I've been running random dungeons on Aeth.  Random HoT's and random regular Cata dungeons, mostly.

Seven last night, in fact.  One after another.  Boom, boom, booooooooom.

Why?

You see, the first seven random heroic end time dungeons give you valor points - 150 each for completion, plus something like 77 justice points per boss.  You knew that already, though, right?

Gotta get those VP for gear, after all!  It's about a 10 minute queue for DPS on my server, so I spend some time in Uldum flying around and mining while I wait for the next queue to pop.

Now, the random regular Cata dungeons don't give VP.  Instead, the first seven give you 140 JP each for completion, plus something like 33 JP per boss.

If you add it up, that can be around 250 - 350 JP per random regular Cata dungeon.  Plus, the queue is generally really short - on the order of a minute or two.  From what I've seen, you end up with a lot of well-geared players in a mix of PvE/PvP gear, so I don't think I've had any of the random Cata dungeons take appreciably longer than 20 minutes or so.

So, basically, I've been stockpiling JP.

And spending JP.

The week before last, I was depleting my stash of VP when I realized that I was approaching the cap on JP.  So I wandered over the the JP vendors to see what I might convert my JP into.  In the past, I've converted them into BoP boots and bracers for a bit of a profit, but for whatever reason, I checked out the JP goods vendor this time.

Looked over his goods, said "Meh," went to go buy some boots... and hesitated.

Huh.  You can turn 375 JP into 250 honor points?  Why is that catching my attention?

Well, I guess I can eventually use it to buy some better PvP gear, but... hmmm.

Wait.

Aren't the PvP mounts purchasable for honor points now?

A quick check, the PvP mount vendor located, and HOLY COW THEY'RE ONLY 2000 HONOR APIECE?

Let's see - I already have one of the PvP mounts, so that's four more mounts!

How many do I have now, anyways?  Let's see...  huh, 95.

Ninety.  Five.

Plus four.

Makes... ninety nine?

And... wait, I'm about 10 tickets short of getting another Darkmoon Fair mount.


Ninety.  Five.

Plus four.

Plus one.

Makes... a Mountain o' Mounts!


Yeeeeeee-frickin'-ha.

So, yeah.  I've been farming JP.  Blowing it all on PvP mounts.

And, really, having a fun time doing it.

Another 7 dungeons or so and maybe I can start stockpiling JP to covert to honor and buy some decent PvP gear...


Thursday, February 16, 2012

Making Gold

Hand over fist, man, hand over fist.

Well - maybe not quite that much, but on the order of 8k gold over the past few days, with very little work involved.

I'm selling gems on the AH.

No, not cut gems - though, as a JC, I could do that.  The profit margins are probably better, but really, that takes a whole lot more time and effort - identifying which cuts are selling, which are more profitable, and so on - than I'm willing to put into things.  For me, making cash is a way to fund other aspects of the game, not an end in and of itself; and spending 20 minutes a day to pull in 3k seems like a pretty good rate of return for me.

No, I'm selling raw gems on the AH.

You see, I noticed that - on my server, at least - Carnelian is going for between 100g and 130g apiece.  Probably because three of them go into the Inferno Ruby transmute, and those are going for about 330g each, minimum.

Obsidium Ore and Elementium Ore each go for about 6g each, which means there's generally a decent supply in the sub-6g range.

So, I'll buy about 20 stacks of ore - cost of 2400g.  Then I'll just crank through and prospect it - that's 80 prospects total.  That will (conservatively) net me about 16 each of the green gems, and 4 each of the blue gems.  More green gems and less blue gems if I'm prospecting Obsidium, more less green gems and more blue gems if I'm prospecting Elementium, obviously.

16 x Carnelian @100g = 1600g
16 x Nightstone @ 10g = 160g
16 x Hessonite @ 10g = 160g
16 x Jasper @ 7g = 112g
16 x Zephyrite @ 6g = 96g
16 x Alicite @ 2g = 32g

4 x Amberjewel @ 8g = 32g
4 x Demonseye @ 21g = 84g
4 x Dream Emerald @ 30g = 120g
4 x Ember Topaz @ 32g = 128g
4 x Inferno Rubies @ 300g = 1200g
4 x Ocean Saphire @ 15g = 60g

Income - 3784g.  Outlay - 2400g.  Profit - 1384g.

Again, this is a conservative calculation.  I've actually been getting closer to 2000g profit on prospecting 20 stacks of ore, so either I've been lucky with my drop rates, or I'm missing something in my figuring.

In any case, it's made me about 8k gold over the last four days.  I put the blue gems up on the AH as single units, unless their price drops below 5g for some reason... then, I just stuff them back in the bank.   Green gems get listed as stacks of 3 gems or singles, with the exception of Zephyrite and Alicite, which get sold in bulk (stacks of 20) or just get vendored if the price drops below 2g.

I'm going to continue this for a few days, and see how it works out.  I suspect it will continue to be a decent money maker for some time to come.

Thursday, January 26, 2012

Status Report II: The Statusing


Status so far as Aeth heads for Glory of the Hero:
  • Chaos Theory - Done!
  • Respect Your Elders - Done!
  • Volunteer Work - Done!
  • Better Off Dred - Possible, but tricky.
  • Less-Rabi - Possible, but tricky.
  • Abuse the Ooze - Done!
  • Zombiefest! - Untried.
  • Experienced Drake Rider - Definitely going to need a group for this.
  • Ruby Void - Arcane mage Needs Group Badly!
  • Amber Void - GROOOOOOOOOOOOOOP!

The last was more or less a fluke.  There was a small (9? 10?) person group that a guild mate put together to try for this, so I jumped in.  We did 3-4 attempts, and at one point, managed to get the whale shark down to something like 94% before we all died in a horribly gory frenzy of blood and entrails.

Figuring out we knew what was going on, we jumped back in for another attempt, sure that we knew what was going on, and that we'd nail it this time.  I switched to fire spec on Aeth so I could scorch and move and "tank" the shark in a pinch, and we were off!

Two minutes into it, we were making some good progress - it really did look like we knew what we were doing - when my wife comes in, plops down on the bed next to me, and says, "I just got off the phone..."

Now, I'm not the most sensitive, empathic guy in the world.  I can be rather dense some times.  OK, a lot of the time.  In this case, however... everything in her tone, her posture, her words were clear even to me.

"Hey," they all said,  "Yeah, you, knucklehead. Put down the laptop.  Forget the stupid game.  Remember that whole 'love, cherish, honor' thing you promised a couple of decades back?  Yeah, this is what you were babbling about.  Now get hoppin', bozo!"

Which, in a rare fit of sanity, I did.

I think I saw Aeth become shark chow about 4.2 nano-seconds after I took my hands of the keyboard.  Didn't even take the time to say anything in chat.  I felt bad, but... a dozen strangers vs. my wife?  Sorry, guys.  House isn't on fire, but it's a RL emergency just the same.

Turns out that we have a close friend is going through a really, really, really rough spot, in multiple areas.  We kind of had an inkling of it, but this evening was the first time said friend had an opportunity to talk to my wife and lean on her shoulder about it... and afterwards, my wife needed to debrief and lean on me in turn.

So, a while later, I hop back on and find myself floating in the briny deep.  I scroll back through the chat log to see who it is that I need to apologize to for bailing on them without notice, and... holy cow!  They did it!  There's the guild announce for the achievement!  Wait, what's my name doing there?

Quick check of the achievements tab... and yes, there it is.

They not only downed the whale shark, they managed to do so on the attempt that I had to bail on. 

Apparently, they did have it nailed down.

Way to go, guys!  Thanks for carrying me :-)



Friday, January 20, 2012

You Learn Something New Every Day

Huh.

Apparently, there's a bank in Theramore now.

Who knew?

Tuesday, January 17, 2012

Who's A Pretty Kitty?



More to come but... for now, know that while I may hate to admit it, I'm Barbie-ing pretty hard right now.

Why, you may ask?

Well - just take a look at Aeth after her solo run through Karazhan last night...





Why, yes - that's Aeth wearing a classic Masquerade Gown and Gloves of Saintly Blessings.  The absolutely cute little shoulders that compliment the gown are a Thistlefur Mantle.  The weapon that's slung over her back, glowing with arcane energy, is (indeed!) The Bringer of Death.  That fell staff is complimented nicely by the simple curves of Corla's Baton.

Seriously?

I stumbled on this look entirely by accident, but man, I like it.  I like the fact that she looks elegant, eldritch, and dangerous all at the same time.  Most of all, though?

I'm ab-so-lute-ly ecstatic that I no longer have to deal with a monument the size of a small boat sitting on each of her shoulders.

That, alone, makes transmogrification a win for me.

The fact that Aeth's just plain gorgeous now is a bonus :-)




Friday, January 13, 2012

One Hundred Percent

Archaeology achievements?  100% complete!  And apparently, I now belong in a museum, or something.

With two rares to go, I shifted my emphasis from Kalimdor to Northrend.  I figured that since I had found zero Vrykul or Nerubian rares, I'd probably have a better chance of getting one of those projects relatively quickly if I worked in areas I'd not done much in before.

Looks like that was a good guess.  Night before last, I solved the Vrykul Drinking Horn for rare #19, and a push last night netted Aeth the Blessing of the Old God for rare #20.

Also, providing evidence that the RNG has a sense of humor, after getting the Blessing for rare #20, I cleared out some Night Elf fragments that I had remaining... and now have Tyrande's Favorite Doll queued up for the next time I want to do some digging.

Once that happens, Aeth may finally get to replace the tree stump she's been dragging around for the past couple of months.  The wonderful thing?  When she finally gets a better trinket, I can pass this along to Laenshield or even Aeven.  Yay for account bound epics!

Thursday, January 5, 2012

I may be lying in the gutter...

... but I'm looking at the stars, right?

If by "stars", you mean "a DK and a warrior and a rogue who collectively managed to kick my sorry butt in dps".

I ran a HoT last night in a semi-pug - myself and three other guildies, plus a random fellow just to keep the LFD tool happy.  As it turned out, we managed to pick up someone who used to play on our server and knew a couple of my guild mates, so it was a very pleasant run.

Except for my dps.

I mean, I used to think that 20K dps overall for an iLvl 381 arcane mage was acceptable in a heroic 5-man run.

Possibly even approaching "decent".

I've gotten to the point in a LFD group where I can pretty much expect that I'll be the #1 damage dealer, or #2 if a shaman shows up.

This run, though?

HOLY COW.

The rogue managed 60K dps.  Not on one particular boss fight, either.  That was 60K dps overall.

I mean... the DK tank was managing about 40K dps.

They're all raid geared, but... wow.

Sheesh.  At least I managed to out-damage the healer.

Tuesday, January 3, 2012

Changes in Latitude, Changes in Attitude

Happy new year!

I took some time off for Christmas, which meant that there was time to stay up late, sleep in, and play WoW (and finish plowing through George R. R. Martin's "Song of Ice and Fire" books, but that's beside the point).

And playing WoW meant... time to work on archaeology.

Yep.

I really should have titled this post, "How I learned to stop worrying and love the survey tool."

What happened?

Less than two months ago, I was writing about how I thought archaeology was a bust.  Stick a fork in it, it's done.  There was no joy in it for me, it was too much of a grind, not enough fun.

Yet in the last week, I've managed to level my archaeology to max.  Not only that, but I've also managed to get almost every archaeology achievement.  The sole exception is It Belongs in a Museum... and I'm only three rare artifacts short of achieving that particular goal.

What... what happened?

Three things.

First: the new Darkmoon Faire.

As y'all know, thanks to the Insane in the Membrane achievement, I'm very much interested in raising my Darkmoon Faire reputation for Aeth.  Fortunately, with the release of patch 4.3, that whole process has become much less grindy and gold-intensive, thanks to the new Darkmoon Faire.  There are a number of repeatable (once a month) quests at the new Fair, all of which grant Darkmoon reputation upon completion.  So there was zero chance that I'd skip any of these quests on Aeth, since doing so would mean wringing out less than the maximum possible amount of reputation every Faire appearance.

As it turns out, several of the new Darkmoon Faire quests are related to professions.  You do something like gather scrap metal from around the fair, or cut glass into fake gems, and get a few skill points along with a reputation reward.  Yay!  What's not to like?

One of those profession quests, of course, is for archaeology.

So.  Gritting my teeth, eyes on the prize - my precious Darkmoon Faire rep - I went forth to dig up a handful of fossil fragments for the quest.

Which brings us to the next factor.

Second: archaeology buffs.

It's been a long time since I've attempted to do anything with archaeology.  Long enough, in fact, that I missed the fact that the fragment drop rate for archeology had been buffed in patch 4.3.  I mean, I knew, intellectually, that it had been buffed - but I had not actually experienced the change, if you know what I mean.

You might not think it, but going from ~12 fragments per dig site to ~20 fragments per dig site makes for a huge difference.

Consider common archaeology items.  Most of them take 25-45 fragments to solve (minus any bonus you might get from keystones, scrolls, etc.)  Before the fragment rate buff in 4.3, that meant that you had to fully explore 3-4 dig sites for a particular race in order to solve a common archaeology artifact.

Heaven help you if you were looking at a rare artifact that took 150 fragments.  That would take somewhere around 13-15 dig sites to complete.

Ugh.

With the increased drop rate on fragments, though? All of a sudden, most common artifacts can generally be solved by fully exploring two dig sites, and in many cases, doing so leaves you with a small buffer of fragments to contribute to your next artifact.  Even hideously expensive rare artifacts can  be solved by hitting 7-8 dig sites.

Perviously, taking an hour or so to bop around Kalimdor or the Eastern Kingdoms might net you enough fragments to solve a common artifact or two, and perhaps make a small dent in the progress required for a few more.  Now, though?

Solution city, man.

Before, archaeology felt like I was running around, accomplishing nothing.  Oh, I'd find a few fragments here, a few fragments there, but overall, it felt like I was running in place and getting nowhere.  


With the 4.3 buffs, it seemed like I was able to solve an artifact every other dig site or so.  Even if I was unlucky enough to get four entirely different types of dig sites on a single continent, I could be pretty sure that after two circuits, I'd be able to solve 3-4 artifacts of different types.

In other words, I went from feeling like I was stagnating to feeling like I was making progress.  Because, all of a sudden, I was making progress... or, rather, I could see myself making progress.  I'd fly around, hit 3-4 dig sites, look at the archaeology pane and think, "Oh, hey!  I can solve  this Dwarf artifact.  And that Night Elf one, too.  Oh, and I'm almost close enough to solve this fossil..."

And then - then! - came the magic thought.

You know the one.

"... maybe just one more dig site."

Bam!  Welcome to the skinner box, man.

Third: I was on vacation.

This doesn't mean what you think it means.

I'm not saying that I had umpteen extra hours to devote to archaeology, or that I was doing archaeology more than anything else in WoW.

What I am saying is that my normal blog reading habits were disrupted a bit by vacation.

You see, I normally sit down and read through my blog subscriptions in Google Reader a couple of times a day.  On vacation, though, these tend to build up, as I don't usually have the time to dedicate to blog reading, what with everything else in going on.

When you're doing archaeology, though, there's often 3-4 minute interrupts in the flow of the game as you move from one place to another.  Do you know what I discovered about all that time on the taxi going from one location to another in pursuit of a new dig site?

Prime blog reading time.

Survey, dig, survey, dig, survey, dig.  Fly to the nearest flight master.  Grab the taxi to the next dig site. Tab out to Google Reader and read a stack of blog posts. Tab back to WoW and fly to the next dig site.

Lather, rinse, repeat... and two hours later, I've caught up with my blog reading for the day, and racked up something like 400 archaeology fragments and solved a bunch of artifacts.

Woot!

Conclusion: archaeology no longer sucks.

So, there you have it.  Archaeology is actually kind of fun now.  I still wish I could murder mobs for fragments or clues, but hey - what's there right now has managed to become more interesting than fishing, so I'll take it.  Granted, "more interesting than fishing" is a pretty low bar to beat, but at least the profession as a whole seems to be headed in a better direction.

Now, if you'll excuse me, I've got three more rare artifacts to find...






Friday, September 23, 2011

A Public Service Announcement

To those who may be interested in doing the Coren Direbrew event this Brewfest, here's a few things you should know.

First off - you can run the event more than once a day.  Really! Just use the dungeon finder, and keep queueing for the Coren Direbrew event.  In fact, if you just stay in your group after he's killed, there's a pretty good chance that whoever is the group leader will re-queue the entire group for another shot at Coren.

On Aeth last night, I helped kill Coren about 15 times in 15 minutes.  We'd queue, enter the instance, start the event, spend 30 seconds or so turning him into a rapidly cooling corpse, and then loot his body.

Lather, rinse, repeat.

Poor guy.

The reason for this behavior is that Coren Direbrew is a loot piñata.

You see, the first time a character kills him on any given day, they will receive a soulbound Keg-Shaped Treasure Chest.  This chest is a weird Dwarven goodie bag that may contain one of a number of rare and wonderful items.

Every time you kill Coren, though, he will drop a trinket.  Absolutely, positively, guar-an-teed.  These trinkets follow the usual dungeon finder loot roll rules: need before greed.  There's the added factor that the trinkets are unique, so if you already have one, you won't be able to roll on it if it drops again.

Following me so far?  Coren Direbrew is easy to kill, and every time you kill him, he will drop one of six trinkets.  So it's very, very easy in the space of a short time to see multiple drops of every possible trinket type.

Seriously.  During Brefest last year, Aeth saw enough Chromium Coasters that she could have started her own bar supply house.

Now, four of these trinkets are clearly intended for certain roles.  There's a caster DPS trinket, a melee DPS trinket, a healer's trinket, and a tanking trinket.

Common courtesy and decorum would indicate that you only roll "need" on these items if (a) you can actually use them, and (b) you will use them (i.e., the trinket is an upgrade for you).  If you don't meet these criteria - if you're just interested in vendoring the trinket for cash, or if you're collecting the set or something like that - you should be rolling "greed".

"But you said there were six trinkets," you say.  "Pray tell, what of these last two trinkets?  What spec are they intended for?"

I'm glad you asked that, as that's the whole point of this PSA.

The last two trinkets are perfectly suitable for any character.

Yes.

Any.  Character.

Take a look at the two remaining trinkets - the Bitterer Balebrew Charm and the Bubblier Brightbrew Charm.  Do you see what the stats on them are?

Say it with me: "+510 stamina".

Whoo!  What character couldn't use a little more stamina?  Especially a melee DPS class!  Depending on your class and gear, just one of these trinkets could be a 5%-7% increase in your total health.  Nice! There's an on-use effect as well that results in a minor healing or DPS buff, depending on which trinket you're using.

So... you're a freshly dinged level 85 character.  You've got a green ilvl 320-somthing Useless Trinket Of Uselessness still equipped from that one quest in Uldum (you know, the one that had the cut scene in it).  You're looking at starting to run Molten Front and Tol Barad and the Twilight Highland PvP-ish dailies.

Look me in the eye and tell me that this trinket isn't an upgrade for you.

So, yeah.  If you can use the trinket, and you will use the trinket, you're entirely justified in rolling "need" on it.

Be warned, though.  There are certain unenlightened individuals in the game who may look at these trinkets, see that they're dripping with stamina, and think "Oh, these are special trinkets.  For the right type of people."

These individuals will tend to get into a high dudgeon if you actually roll "need" on one of these trinkets. If you do so, and are lucky enough to win said trinket, it is almost inevitable that a moment of silence will descend upon the group.  Eyes will turn towards you, and eventually, someone will speak...

"Why," the undead rogue will whine breathlessly, "did you roll need on a tanking trinket?"

At which point you may direct him to this PSA, that he may become enlightened.

His eyes opened, he may come to realize that there are situations when all classes and specs might enjoy a little more stamina.  Perhaps he may even be inclined to take the time to examine the tanking model in Cataclysm, wherein stacking stamina is not quite as important to a tank as it was in Wrath.  Or he may see that even if you did win the trinket, well, there's nothing preventing him from getting his own with just a modicum of extra effort.

Or, if you are like me, you can just boggle that anyone would be stupid enough to ask an enhancement shaman why they might want more stamina.

It boggles the mind, really.

Monday, September 19, 2011

Back From Vacation

... just in time for the latest news about patch 4.3.

Which looks like it's going to be freaking amazing.

Travelling through the Caverns of Time into the future to see what it will look like if Deathwing wins?

Fighting Deathwing on the fly over Azeroth, prying off his plate armor and trying to kill him before he destroys the world?

Incredible.

Here's a thought for ya, Blizzard: the chances of me being able to participate in a server first kill of Deathwing?  Zero.  The chances of me being able to participate in a world-first kill of Deathwing?  Even less than zero.

So... how about giving me a mechanic that lets me contribute, however indirectly?

Imagine this...

The flow of time.  It's a nebulous thing, isn't it?  We're going into the past, into the future, trying to foil Deathwing and save Azeroth.  All of us, together.  Bands of heroes from all walks of life, Alliance and Horde together, struggling to save the world.

One timeline at a time.

Give us 5-man people something to contribute, Blizz.  Make doing the 5-man dungeons in 4.3 have some effect on the fight with Deathwing.

Something like the opening of the Ahn'Qiraj gates.

Every successful 5-man run of a 5-man COT Deathwing dungeon on heroic mode, say, changes one timeline... and makes the defeat of Deathwing a little more certain.  One dungeon might give a slight damage buff.  Another might give a slight defensive buff.  Put a cap on the upper limit of the buffs (say, 10% or 15%), make them increase very slowly (there's a lot of timelines, after all), and make accepting and using the buffs optional for the Deathwing raids.

Every time I run a 5-man, then?  I'm making the defeat of Deathwing slightly more certain.  One more timeline brought into alignment with the Way Things Should Be.  One more chance for Deathwing to win snuffed out.  We still have to defeat him, but it's just slightly more certain, now...

Let me have a hand in saving the world this time, Blizz.

Please?

Wednesday, August 24, 2011

Eighty One

Made level 81 on Tal after 5 days, 9 hours, 7 minutes, and 12 seconds played.

Total gold earned (most of it from selling materials on the auction house) - in the general region of about 14,500. Both professions (mining and herbalism) are above 500, well before Tal's hit any areas where he'd need to have his skills that high level to gather herbs or ore. Nice!

When Tal dinged 80, his average iLevel was about 161. The first Cataclysm mobs he had to deal with felt like they were somewhere in between a tough Wrath mob and a weak Wrath elite mob. I could take on one fairly easily, two if I was able to plop down totems and blow through cooldowns.

By the time he hit 81, the quest rewards from Mount Hyjal had pushed his average iLevel to 238. The only items of his that I haven't been able to replace with Cataclysm gear are his trinkets and his belt. Quest mobs were still on the somewhat tough side, but with totems down and cooldowns ready, they went down readily enough. Handling 3-4 at a time was a challenge instead of a death sentence.

Attack power? Went from the vicinity of ~1380 to 3153. Yowza.

Off to finish Hyjal now...



Tuesday, April 26, 2011

Initial Reactions to 4.1

2-second Arcane Blasts? Woooohoooo! I feel like I owe some developer at Blizzard a plate of cookies or something. It's like I found an amazingly awesome Christmas present that got stuck behind the couch. Mmmmmm-mmmmmm-goood!

Panther Cub? D'awwwww! All the poor lil' guy had to gnaw on was some... erm. Well, dead dwarf. Well, really, dead-ish dwarf. As in "not dead yet" dwarf. Ah, well. Circle of life, and all that. We'll make an exception for this little guy because someone heaped cute on him and topped it off with more cute.

Bwemba's quest chain? Cool. Though I could have done without her spirit maneuvering in front of me... every... time... I went to click on something else.

The new panes for titles and the equipment manager in the character screen? Also nice. Being able to see more than a handful of titles at once is great, and the gear management interface seems to be a bit slicker.

New achievements? Check! 2500 Daily Quests, Justly Rewarded, Cataclysmically Delicious, Drown Your Sorrows, plus the new troll dungeon quests.

All in all... thumbs up!

Monday, April 11, 2011

Hope

I queued for a random Heroic dungeon on Aeth last night, and got SFK - not my favorite dungeon, by far, though not the worst out there. Buff, pull, and... less than 30 minutes later, we were done.

No wipes.

One death due to distraction IRL.

Most of the blues ended up sharded.

As a whole, the group made use of what CC we had, popped cooldowns and trinkets at the right time, focused fire in the right ways, and generally just managed to do the right thing for the majority of the time in the dungeon.

All in all - a very nice run.

That's not an isolated incident, either. The LFD groups I've been in recently have generally been pretty good. There's still the occasional gem of a group, if by gem you mean "steaming pile of carp", but other than that, I've pretty much been denying Sturgeon his due.

What does this mean? Beats me. Maybe I'm just lucky, and my next half-dozen times in the queue will leave me pulling my hair out. Maybe all the brain-dead l33ter-than-thou players have gone off to farm Tol Barad or play Rift or something else, leaving behind only the rational, cooperative players. Who knows?

Whatever it is, I've been enjoying it lately, and I hope it continues. My random dungeon runs haven't been quiet, by any stretch of the imagination. I like that. The fact that most dungeons still require at least a modicum of communication helps remind you that your fellow players are, well, players. Even when they're not a friendly chatter-fest, there's at least the occasional lol or comment to keep the run from feeling dead.

I'm almost finished grinding out Gileas reputation for Aeth, though. I'll keep running dungeons with her after that to work on getting the next nice piece of valor gear... but I'm thinking that maybe it's time let Laenshield shake the dust off of his boots and give healing some regular dungeons a try...



Friday, April 1, 2011

Really, Vanessa?

Continuing to run lower-level quests on Aeth last night, I found myself in Westfall. While I alrady knew the "big reveal" that Hope was really Vanessa VanCleef, I thought it was kind of interesting to see the story unfold. I mean, yeah, the opening quest line is pretty ridiculous, as has been pointed out elsewhere by folks much more talented than I. Still, there's some interesting bits in there.

I was enjoying it until I got the the point where Vanessa actually acknowledges my existence. As part of the scripted conversation, she tells you...
And you, Aetherna, I will spare your life. You have done much to help our cause, albeit unwittingly, but the next time we meet it will be as enemies.
Um.

Really? I mean, really?

Lady, I don't care who your daddy was.

In case you missed it, I'm a freakin' level 85 arcane mage.

You didn't even bother to stun me, you ignorant little witch.

I just finished going through Westfall like a hot knife through butter.

In fact, the only reason there's anyone of your thugs left standing at all is because killing them was just too plain tedious.

When I'm done here, I'm going to use the power of my mind to rip a hole in the space-time continuum. Then I'm going to travel to another world, find the biggest, nastiest, most twisted member of the Burning Legion still mobile, and turn him/her/it into a puddle of ectoplasmic goo... just for fun.

You're what? Sixteen?

Seriously, Vanessa. Is that your age, your level, or your I.Q.?

All three, apparently.

It's also the number of milliseconds you'd manage to survive if the developers hadn't revealed you as part of what's essentially a non-interactive cutscene.

I'm going to go run the Deadmines at least once just to kick your scrawny, whiny, self-centered butt and give you the beating you so richly deserve.

"I will spare your life." Pfft. It is on, girl. And you're going down.






Wednesday, March 30, 2011

In Which I Agree With A Big Bear Butt

Yeah, you know which big bear butt I'm talking about. Apparently, John's found him some good times, and has concluded that, in fact, "WoW is just so damn awesome!" He's switched his point of view, gone on to a new server, new challenges, and has apparently found his happy place.

Just, you know, playing the game. Who'da thunk it?

I had a similar experience over the last couple of nights. Two, actually.

The first was Monday night, when I logged in to run dailies and wound up in a guild run doing OS for the mount. One thing led to another, and by the end of the evening, I had managed to pick up a bunch of achievements on Aeth. We killed Malygos, which got me The Spellweaver's Downfall, which got me Champion of the Frozen Wastes and A Poke In The Eye as well.

Yep - I had raided on Aeth a bit in Wrath, but I never did Malygos. Going back at level 85 with a handful of Cata epics made it an easier fight, but it was fun to see it. It made me start thinking about whether or not I might be able to manage to finish off the few achievements I need for Glory of the Hero solo...

Then, last night, I logged in to do dailies, and maybe a bit of mining. I didn't want to actually do anything significant, since it was an interrupt-driven sort of evening. I wanted to be able to put the laptop down without worrying that I was abandoning someone in the middle of something.

Mined for a bit, which was... eh. Mining is my "killing time waiting for LFD to pop" activity. Doing it to kill time? Fine. Doing it just to do it? Nah, I don't think so.

So, after a circuit of Uldum, I was thinking about maybe doing some archaeology. That works fine when I've got something else to do as well, particualrly reading and catching up on news online - I can read an article, switch to WoW to survey an area a couple of times, head for the next dig site and switch back to reading. It can make for a pleasant enough evening.

Still, it's not the most entertaining of activities. So when I opened up my map to look at the current dig sites, my eyes wandered over to the Eastern Plaguelands, and I thought, "Oh, yeah - I started doing some quests there. Forget archaeology, I'll just go finish those off and get the quest achievement for the zone."

Two hours and 60+ quests later, like John, I had found my happy place.

Seriously - if you haven't done so, hit EPL and do the quests there. Not because they provide epic lewt, or because the quests are so freaking awesome they'll make your head explode... they're really just the kind of quests that you'd find anywhere else, really. Nicely polished, maybe arranged a little bit better and not quite as railroad-ey as some of the newer cataclysm zones. Pretty average, as a matter of fact.

Except...

The have Fiona.



The bickering, the conversations, and the character developed around these three NPCs over the course of a couple of hours in EPL is incredible. A Blood Elf and a Dwarf? Fellow paladins? Friends since childhood? Fiona's obvious affection for the two of them, and her concern for others she meets along the way?

Awesome.

Thrall? Jaina? Varian? Pfft.

Pikers.

At the end of Cataclysm, when I'm doing whatever it is I need to do along the quest lines that lead up to assaulting Deathwing... I want Fiona, Gidwin and Tarenar there with me.

All of which, at then end of the evening, reminded me that there's something like another two dozen revamped zones in Cataclysm that I haven't quested through yet. There's undead to lay to rest, murlocs to kill, kids to rescue and heroes to meet.

If any of them are even as remotely engaging and interesting as Fiona and her crew, it's going to be a fun, fun time.

Thursday, March 24, 2011

I'm tellin' you, man...

They're after me.

No, no, listen, this time I mean it, man. They really are after me.

C'mon, man, stop laughing and... do you want me to tell you this or not?

OK.

I was in Tol Barad last night, man, when I saw it.

What? No, I wasn't!

Dude! It's Tol Barad. That's, like, a majorly bad place to even think about something like that. Around those spiders? Baaaaaad trip, man.

I mean, I had a little fairy cake, and I was munchin' on some pickled guppies, and maybe I had a hit or two off of some fungus squeezings, but I swear, that was it, man.

So I'm over by the spiders, and... oh, man, like I said, baaaaaad trip time. I've got these creepy crawlies all over me, and I'm nuking 'em down, and when I'm done... I turn around, and there it is.

Staring at me, man.

I mean, the whole island is crawling with undead. There's like, half a dozen of each kind of ghost, ghoul, and zombie all over the place. Then there's the spiders, and the sharks, and the Horde, and don't even get me started on those nuts in the Keep or down in town.

Do I get one of them? Nooooooooooooooooo.

I turn around, and it's staring at me, man. It's staring at me.

The freakin' cinderbloom is staring at me.

Stop laughing, man, I'm serious!

So I'm looking at it, and then... and then... it leans over and waves it's stems around at me.

And it hits me! There's a freakin' cinderbloom staring at me and whacking me on the ankle!

So, yeah, I'm totally kind of freaked out at this point.

I mean, I'm figuring that I must have gotten too much spider venom on me or something, right? So I head towards the water to kind of, you know, get washed off...

... and the freakin' cinderbloom follows me!

Oh, yeah. You just keep on laughing.

Get it all out of your system, cause I'm telling you, this isn't like the last time, with the talking trees. Or the time before that, with the rock that wanted to be my friend. Or... like any of the other times, man.

This time, I've got proof.

Wednesday, March 16, 2011

Dragha Shadowburner

I "love" Dragha Shadowburner. Love love love love love.

Seriously.

And by "love", I mean, "hate with the white-hot fury of a thousand suns".

Last night, my PuG wiped on him 3-4 times. In our final attempt, I think I got to spend maybe 10% of my time going pew-pew at the boss. Another 20% of my time was spent trying to frantically get out of Valiona's Devouring Flames, or dodging the pools left behind by her Shredding Swipes.

What is it with those mechanics, by the way? It seemed like it didn't matter how the tank faced her... when the time came for devouring flames, it looked like she'd spin around to some random compass point and let loose. Given that the flames affect everyone in front of her, regardless of actual position, that meant a 50-50 shot of ending up in the flames no matter what.

Ugh.

The rest of the time? Yep.

The adds from the Invocation of Flame.

I swear, we'd kill one fire elemental, just to have another pop up almost immediately. Which shouldn't be a problem, really. They're weak enough that if you slow them, even a single dps can burn them down relatively quickly.

Except that half the time, they spawn on the other side of the room.

Or in the middle of the devouring flames.

Or when you were trying to dodge the twilight realm pools.

If I had to guess, I'd say that some thoughtful, clever - and above all, evil - developer at Blizzard put together an algorithm that determines the exact worst spot to spawn an invocation of flame. Cackling softly to themselves the whole time, no doubt.

Which leaves me in an odd place. You see, with all the required movement, the annoying "kill or die" adds, the twilight realm pools, the sheets of flame covering half the world.... I really hate fighting Dragha.

On the other hand, all that also means that I really like killing him.

C'est la WoW, I guess.