Thursday, October 14, 2010

My power level is OVER 9000!!!1!one!

Well, no, not quite. Under certain circumstances. Your mileage may vary. See rules for details and exclusions. Post no bills. Do not taunt Happy Fun Ball.

And so on.

Rand a couple of LK 5-mans last night - Old Kingdom and Pit Of Saron. Old Kingdom went well enough, modulo a couple of flaky healers. What is it with healers "having to go" in the middle of fights? We muddled through, however, and with our third healer for the run, managed to down Herald Volazj. He went down quickly, with only one cast of Insanity.

During the run, I noticed that Aeth's go-to AoE - specifically, Blizzard - was, to be quite honest, stinking up the joint. Yes, in a dungeon filled with foul, rotting, undead insects, she stopped and sniffed and wondered if she had forgotten to put on deodorant that morning. It was that bad. Skada was telling me she was managing 2k-2.5k dps, when I'm used to seeing 4k or so.

As luck would have it, I ended up close to a pack of mobs at one point. Normally, I'd back off and Blizzard... but I recalled that I took the talent that reduces the threat from Arcane Explosion, and so decided to hop around like a mad hare and 'asplode the pack instead.

It chewed through my mana pretty quickly, but at the end of it all... 5k+ dps. Whoa.

On single-target dps, Aeth's numbers were through the roof. Remember - this was a LK 5-man, not a raid. Historically, I've been delighted if her single-target dps under these circumstances cracked 4k. Fully buffed, with Dalaran Brilliance (6% spell power now - ye-haw!) and Molten Armor up and Arcane Power rolling, she managed 7.5k+. Yes, nearly double what she had been previously capable of.

Oooh-freakin'-RAH.

A couple of times, on a single-target pull, she actually managed to pull aggro off of the ICC-geared protection paladin that was tanking.

Yeah. Aeth. Pulled. Agrro. Off of a pally.

Which brings me to the next point.

It's pretty clear that paladin tanking has changed significantly.

I'm not talking about changes in the same range as "Oh, dear, I've lost access to Icy Veins".

I'm not even talking about changes of the same magnitude as "Wait, what's this Chakra thingy do? When should I use it?"

In 4.0.1, it looks like the changes to pally tanking fall into the "Well, the map says the city should be right here. Maybe it's on the other side of this smoking, fuming, derbis-strewn city-sized freaking crater?" category.

Srsly. The whole paladin tanking rotation has been put in the tub with the baby, tossed out the window, and slid under a convoy of busses. It's gone, man. What's in it's place is something not entirely different - you still hit things in the face with a pointy metal stick, after all - but it's still different. How different? Different enough, apparently, that someone used to 969 pally tanking is going to have to take some time to re-learn how to handle aggro using their new abilities.

So - please. This is a plea for a bit of enlightenment and tolerance. So, instead of whining and moaning about how the pally tank can't hold aggro...

No. You know what? Forget the enlightenment and tolerance, and just freaking SHUT UP.

Yeah, you. The one complaining about the pally tank? SHUT UP. He's had everything he knows yanked out from under him. He's knows how to tank, he knows what he needs to do, he just needs some time to figure out how all the new stuff works together and fits in. It may be a bit of a learning experience, so be prepared for that.

You dps - watch your aggro. The tank may do something he calls "marking" a target. It's a kind of esoteric little thing, but you may want to read up on it. I have a feeling you'll need it come Cata.

You healers - be aware that a fight may go on long enough that you actually have to heal. Healers and dps both may need to hold off on attacking/casting until (gasp!) the tank has actually built up some aggro. It's nuts, I know.

Here's a thought - ask if he wants you to use your CC. Dang! I should have offered that last night. See? Ripple effect... how he has to change his play style impacts how I play. It's a teamwork thing, you know.

With 4.0.1, everything's changed... but it's changed more for some people than others. Give them a break, bite your tongue, work with them to help them out. Relearn (or even learn!) skills that you haven't had to use in a while. Be aware that while changes in the game may not directly impact you, you may still have to switch things up in order to accommodate major changes in other aspects of the game.

Come December 7th, yeah, if that pally tank still stinks on toast, let 'em know. For now... just grin and bear it, and remember that if things had been a little different, you could have been the one trying to re-learn everything.








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